L3MON4D3
L3MON4D3
I have created [a small sample-project](https://github.com/L3MON4D3/luals-mdgen) for testing ideas on this. For now, I've set it up so that we look for markdown code-blocks with a specific `info_string` (according to...
I've looked into that recently, could you try the idea given [in the doc](https://github.com/L3MON4D3/LuaSnip/blob/master/DOC.md#snip-env-diagnostics)? Sounds like it may be applicable :eyes:
I've made some more progress, follow #1353 for updates :)
Hey, I think #986 is the same issue and has some steps to fixing this, could you try if they work for you?
Oh, we don't have that built-in, I think the most common solution for this is `cmp_luasnip`
Ahh okay I understand We don't have something like this yet, but it seems like a cool addition. We could just extend the api for `match_snippet` to optionally return all...
The entire match to the query should be replaced, so it seems like the query matches an empty string for some reason.. What does the ts-node-tree look like after the...
Yup :+1: Just did a test on my side, and here it's working fine (`ts_px_add` just immediately adds the postfix-snippet, so should be the same as your code) https://github.com/L3MON4D3/LuaSnip/assets/41961280/7427780e-e036-4f20-8e5c-700c408b7a9c Not...
> @TwIStOy The nil LS_TSMATCH was being triggered from some fake_expand function, it only happens once. Oh hey, `fake_expand` is used for generating docstrings for nvim-cmp, if you want to...
Hey, could you try the `non-gcc-makefile`-branch? As long as gmake is used, it should work AFAICT for adapting to bsd-make, we'd need to maintain two makefiles, one that uses bsd-if-syntax,...