Results 523 comments of L3MON4D3

Oh that's a nice idea, I'm definitely not opposed. Should also be rather easy to implement :+1:

One problem: with `active`, `passive`, `snippet_passive` it's very clear when any of these highlights should be applied. Should `unvisited` only show while the snippet is active? Eg. `snippet_passive` ->(snippet is...

Okay, that's good, I wanted to make sure you didn't have some niche usecase that wouldn't play well with what I had in mind. ![ext_opts_hierarchy](https://user-images.githubusercontent.com/41961280/166138092-b9be3f22-eb4b-41fa-8361-2e6b75ade37f.svg) I'm thinking of adding `visited`...

Finally got to it, check #440 :)

Oh, it's merged now, closing this.

I'm afraid you'll have to get started from (almost) 0 :/ Might be you can reuse some Python-bits by accessing them through `vim.fn.pyeval`, snippets without Python could be converted using...

Maybe a discussion? Better than an issue since there can be separate smaller threads (As answer+comments) Alternatively, general advice for converting could live in the wiki, I think that would...

Opened one here for now :D https://github.com/L3MON4D3/LuaSnip/discussions/545 > Once I get good that would be a great idea. I have some starter snippets for creating snippets and can do a...

Hey, thank you for participating, always happy to see some PRs from new ppl :) Creating new snippet-files via `:LuaSnipEdit` is a great idea, should improve that workflow :+1: One...

> How does this look? Looks great, I've no complaints :+1: Could you add a description of what extend does (and maybe an example of what it can be used...