wow.export icon indicating copy to clipboard operation
wow.export copied to clipboard

Map tiles are incorrectly importing to Blender

Open nxrighthere opened this issue 5 years ago • 23 comments

It seems that map tiles are screwed with all WMOs and Doodads in Blender using the plugin.

nxrighthere avatar May 01 '20 15:05 nxrighthere

We're going to need a far better explanation than that before we can look into this issue. Please provide more details, examples, screenshots or logs.

Kruithne avatar May 01 '20 16:05 Kruithne

So I just export 4 selected tiles in Maps section with all options checked on the right bar: x Then import one of the tiles to Blender using the plugin, and focus on it: z As you can see, WMOs and Doodads are imported, but not located correctly on the tile, they are scattered across the scene.

nxrighthere avatar May 01 '20 16:05 nxrighthere

Can you please confirm you are using the latest version of the Blender plug-in that we provide with wow.export itself? You can click the Blender icon in the top-right to install the latest version.

If you have multiple installations of Blender, it is possible it did not install to the correct one, in which case you may need to manually do so. Please confirm the current version of the add-on you have enabled in Blender for me.

Kruithne avatar May 01 '20 16:05 Kruithne

Yes, it was the first thing that I've checked, the current installed version 0.3.4.

I have only one Blender installation (2.82 version), tried to install the plugin manually with clearing the cache and still the same thing, unfortunately.

nxrighthere avatar May 01 '20 16:05 nxrighthere

I'm having trouble re-producing this. @Marlamin any input?

Kruithne avatar May 01 '20 22:05 Kruithne

No idea, really. Some shots in the dark:

What game version are you exporting this out of? Are you using local/online mode?

Marlamin avatar May 02 '20 00:05 Marlamin

I'm using local installation, 8.3.0.34220 version. I've tried to re-download toolkit from the website and update it, still the same (0.1.9 version).

nxrighthere avatar May 02 '20 08:05 nxrighthere

I tried fresh Blender installation wiping out all settings, and restoring the client data - doesn't help.

nxrighthere avatar May 02 '20 09:05 nxrighthere

Yeah, I really have no idea what this could be. :(

Marlamin avatar May 02 '20 09:05 Marlamin

M2 models are exporting/importing correctly. 🤔

nxrighthere avatar May 02 '20 09:05 nxrighthere

Can you wipe your entire export folder, export a single tile, and then ZIP and upload your export folder somewhere so I can take a look at the output?

Kruithne avatar May 02 '20 09:05 Kruithne

Sure, here's Eastern Kingdoms (31 49).

nxrighthere avatar May 02 '20 10:05 nxrighthere

Blender_2020-05-02_11-11-27

This imports absolutely fine for me. The paths are relative, so it should work regardless, but can you just confirm for me the full path of your export directory?

Kruithne avatar May 02 '20 10:05 Kruithne

I'm importing from E:\wowexport\ here's the video of the process.

nxrighthere avatar May 02 '20 10:05 nxrighthere

^ I have the same problem on the blender 2.82 with the latest plugin

RomanZhu avatar May 05 '20 12:05 RomanZhu

So far what I've tried, and it doesn't work:

  • Downgrading to Blender 2.80
  • Changing unit scale of the scene before the import
  • Wiping out all settings of Blender and reinstalling it

nxrighthere avatar May 05 '20 18:05 nxrighthere

It's just something wrong with positions. Individual objects imported correctly, but for some reason when the plugin is trying to combine them with a tile, they scattered all over the scene.

nxrighthere avatar May 05 '20 18:05 nxrighthere

This is very confusing, installed a fresh Blender/wow.export/plugin and unable to reproduce this issue. Can you save a .blend (with everything packed, preferably one tile to keep size down) and upload it?

blender_J9Gl1jPqxv

I'd like to take a look at how it imported it for you.

Marlamin avatar May 05 '20 19:05 Marlamin

Sure, here's the packed scene.

nxrighthere avatar May 05 '20 19:05 nxrighthere

That definitely looks imported incorrectly, but not sure in what way exactly.

Funnily enough, importing something into that .blend is just fine, so it's not some kind of setting or something. I'm really drawing blanks here. Maybe something environment/locale based? What regions are both of you from (and as such, what Windows locale settings are you on)?

image

Marlamin avatar May 05 '20 20:05 Marlamin

So my OS locale is English (United States) and the game client is English (EU). I just recently changed both from Russian, no effect.

nxrighthere avatar May 05 '20 20:05 nxrighthere

OS locale is English (United States) (but I have the Russian language installed too) game client is English (EU)

RomanZhu avatar May 07 '20 15:05 RomanZhu

Getting the same issue here. WoW: EU EN OS: US Blender: 2.91 WoW.Export + plugin: Current release (tried master as well)

Deams51 avatar Dec 06 '20 00:12 Deams51