wow.export
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Map tiles are incorrectly importing to Blender
It seems that map tiles are screwed with all WMOs and Doodads in Blender using the plugin.
We're going to need a far better explanation than that before we can look into this issue. Please provide more details, examples, screenshots or logs.
So I just export 4 selected tiles in Maps section with all options checked on the right bar:
Then import one of the tiles to Blender using the plugin, and focus on it:
As you can see, WMOs and Doodads are imported, but not located correctly on the tile, they are scattered across the scene.
Can you please confirm you are using the latest version of the Blender plug-in that we provide with wow.export itself? You can click the Blender icon in the top-right to install the latest version.
If you have multiple installations of Blender, it is possible it did not install to the correct one, in which case you may need to manually do so. Please confirm the current version of the add-on you have enabled in Blender for me.
Yes, it was the first thing that I've checked, the current installed version 0.3.4.
I have only one Blender installation (2.82 version), tried to install the plugin manually with clearing the cache and still the same thing, unfortunately.
I'm having trouble re-producing this. @Marlamin any input?
No idea, really. Some shots in the dark:
What game version are you exporting this out of? Are you using local/online mode?
I'm using local installation, 8.3.0.34220 version. I've tried to re-download toolkit from the website and update it, still the same (0.1.9 version).
I tried fresh Blender installation wiping out all settings, and restoring the client data - doesn't help.
Yeah, I really have no idea what this could be. :(
M2 models are exporting/importing correctly. 🤔
Can you wipe your entire export folder, export a single tile, and then ZIP and upload your export folder somewhere so I can take a look at the output?
Sure, here's Eastern Kingdoms (31 49).

This imports absolutely fine for me. The paths are relative, so it should work regardless, but can you just confirm for me the full path of your export directory?
I'm importing from E:\wowexport\ here's the video of the process.
^ I have the same problem on the blender 2.82 with the latest plugin
So far what I've tried, and it doesn't work:
- Downgrading to Blender 2.80
- Changing unit scale of the scene before the import
- Wiping out all settings of Blender and reinstalling it
It's just something wrong with positions. Individual objects imported correctly, but for some reason when the plugin is trying to combine them with a tile, they scattered all over the scene.
This is very confusing, installed a fresh Blender/wow.export/plugin and unable to reproduce this issue. Can you save a .blend (with everything packed, preferably one tile to keep size down) and upload it?

I'd like to take a look at how it imported it for you.
Sure, here's the packed scene.
That definitely looks imported incorrectly, but not sure in what way exactly.
Funnily enough, importing something into that .blend is just fine, so it's not some kind of setting or something. I'm really drawing blanks here. Maybe something environment/locale based? What regions are both of you from (and as such, what Windows locale settings are you on)?

So my OS locale is English (United States) and the game client is English (EU). I just recently changed both from Russian, no effect.
OS locale is English (United States) (but I have the Russian language installed too) game client is English (EU)
Getting the same issue here. WoW: EU EN OS: US Blender: 2.91 WoW.Export + plugin: Current release (tried master as well)