KebsCS
KebsCS
> You don't need this PR to use it, you can go into the VS settings and turn it on. This will just enable it by default whenever the project...
> Do you mean you are not using the Visual Studio IDE? If you have VS open it's pretty simple. I use VS 2022 and when using the project as...
@heinrich5991 Done, changed it to use `m_IsDummySwapping` and check if tunezone is different
@Robyt3 Done
> 1. [Interpolation of tele prediction #10275](https://github.com/ddnet/ddnet/issues/10275) > 2. Needs prediction for all outcomes not only 1 1. Doesn't seem to happen with weapon projectiles 2. https://github.com/ddnet/ddnet/issues/237#issue-96662158 This issue has...
> I think this implementation is a bit buggy then. I think the game's renderer isn't designed to run at 5% speed, a lot of weird stuff happens even without...
> No that is not the reason, I can record a 240fps video and go step by step and see the same problem there too. 1 frame in a 240...
I'm not sure exactly why this happens, but this is definitely a rendering issue, the position and projectile are predicted correctly. I'm guessing it's because teles update `m_StartTick`, which is...
This, https://github.com/ddnet/ddnet/pull/10260 and the reverted https://github.com/ddnet/ddnet/pull/10254 is blocked by https://github.com/ddnet/ddnet/issues/10275
> I don't really like making this a magic username value. > > What if we would print the local server username and password in the client's local console instead...