KebsCS

Results 98 comments of KebsCS

Changed the code to use ABI/WRL instead of WinRT

> How do I turn this off? Can I turn this off ingame or do I need to do this from windows? ![image](https://github.com/user-attachments/assets/20940400-b95b-4fac-9560-faa704999358)

> ``` > /home/deen/isos/ddnet/ddnet-source/src/engine/client/notifications.cpp:13:10: fatal error: windows.ui.notifications.h: No such file or directory > 13 | #include > | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ > compilation terminated. > ``` Do you have the WinRT bindings...

> unfortunately these entities are not properly done, just quick and dirty with gimp. I am not a design/graphics expert and don't know how to do this with SVGs properly...

> [@KebsCS](https://github.com/KebsCS) they're here https://github.com/ddnet/ddnet-data-svg/blob/main/game.svg Yea, but that file doesn't need any rotating. The editor entities are only `png` from what I can see. The `svg` you sent is in...

> You could simply add `-DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT` to your cmake argument settings, if MSVC has that (as per the documentation you linked) Looks like they do exactly the same thing, but...

> Are debug builds not incremental with MSVC? I think they are by default, at least on my pc > Besides that, is there any warning by MSVC when you...

> This feature has too many limitations to me to add it as a default. By default, it doesn't change anything, it just enables the functionality. In Visual Studio, you...