SeedCracker
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Not working on server
When it short cuts to a dungeon it takes a little bit of time and then fails ive found over 20 dungeons and ive got the end pillar seed cuz i went the the end Do you guys know how to solve this issue
In paper 1.16 the end pillars don't work, you should only use dungeons in chunks generated in 1.16. But it might still not work, I honestly don't know why, the only thing I think is that the servers somehow block it. I'm trying to clarify this here: https://github.com/KaptainWutax/SeedCracker/issues/184
Paper might be stopping all structures from giving away the seed by adding some noise or displacement. (That's just speculation.) Is it possible to crack the seed without structures and decorators?
Paper might be stopping all structures from giving away the seed by adding some noise or displacement. (That's just speculation.) Is it possible to crack the seed without structures and decorators?
Doing more research this was not the case with me. However, if I remember correctly with Spigot you can change the seeds of the structures, in order to make this type of seed cracking useless. An example is the anarchy server oldfag.org, in this server the seeds of the structures have been changed and if you look online, what you find are only seeds for the terrain generation. However, this strategy is not very common and can lead to countless generation "bugs" (e.g witch huts in a mesa biome or an ocean monument under a mountain). Check out the wiki if you are interested in understanding how they handled this server.
I am mostly interested in the terrain generation. I was trying to find only BIOME, but it wasn't collecting any bits. (EDIT: I'm using the 0.2.4 Beta version.)