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Light-sided Kreia & other wounded militia oddities

Open JCarter426 opened this issue 5 years ago • 0 comments
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During the preparation for the Battle of Khoonda, it's possible to use Kreia to heal the wounded militia. This lets one get around the treat injury check on their player (seems like an unintended exploit) and grants light side points to Kreia (outright bizarre).

It seems like the issue is caused by some interference with the usual switch-control-to-PC that is meant to happen when a conversation starts. The wounded militia dialogues are set up to fire some other dialogue with an invisible placeable as the owner so the creature doesn't stop looping its wounded animation. This seems like the likely culprit.

There are also some weird things going on with the creature the player talks to not being the same as the one they clicked on to initiate the dialogue. Maybe there is some mismatch with the wounded militia and the corresponding invisible placeables.

JCarter426 avatar Apr 15 '20 01:04 JCarter426