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Negative scales coming from an ancestor are ignored by colliders

Open janhohenheim opened this issue 1 year ago • 3 comments
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My hierarchy looks something like this:

  • Fire Exit (has a scale of x = -1, y = 1, z = 1)
    • RigidBody
      • Collider 1
      • Collider 2
      • etc.

This is my setup using Blenvy. The black lines are previews of the colliders. image

But the result in Bevy looks like this: image

As you can see, the negative x scale is ignored.

Note that this feature is necessary to properly mirror items.

janhohenheim avatar Jul 27 '24 17:07 janhohenheim