bevy_xpbd
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Negative scales coming from an ancestor are ignored by colliders
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My hierarchy looks something like this:
- Fire Exit (has a scale of x = -1, y = 1, z = 1)
- RigidBody
- Collider 1
- Collider 2
- etc.
- RigidBody
This is my setup using Blenvy. The black lines are previews of the colliders.
But the result in Bevy looks like this:
As you can see, the negative x scale is ignored.
Note that this feature is necessary to properly mirror items.