bevy_xpbd
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Determinism with contacts
My networking crate had 0 rollbacks with xpbd, but now in one of my examples, everytime the entity collides with something else I have some rollbacks.
I checked the logs, it seems like my inputs are networked correctly, but I notice that after contacts the server and client entities have slightly different positions/rotations. It could still be a problem on my part but I think it's still useful to raise the issue just in case.
This happens even in singlethreaded mode