Johannes

Results 34 issues of Johannes

During some testing with friends I noticed that on several occasions when one of them crashed nearby, all of our character portraits would suddenly display 'K.I.A.': ![screenshot_2014-08-02_21 10 58](https://cloud.githubusercontent.com/assets/662874/3789007/c9eb7460-1a84-11e4-99c5-7d9cbc97621f.png) Despite...

One big limitation of DMP/KMP right now is that physics interactions are volatile at best. For example, let's say that **Rover_A** and **Rover_B** are each controlled by separate players. If...

# Overview Currently the interactions that occur between two clients in different time subspaces are paradoxical and unintuitive. For the sake of discussion, I've constructed several examples with two clients:...

bug
enhancement

Given that more settings will be added to the options window in the future, I think it might make sense to add a row of buttons at the top which...

In the future, the chat window will have multiple channels/rooms. It will be necessary to change options on a per-channel basis. With the addition of tabs in the Options window...

While I've already discussed this at great length on the Single Kerbal Mode issue on KMP, I did want to mention it here as well: ## It should be possible...

enhancement
low priority

In 2018 and later (potentially 2017 as well, haven't tested) Unity has problems cleaning up the `RuntimeDebugDraw` object nested inside the hidden wrapper object when exiting play mode. For some...

(See issue #10) In 2018 Unity has problems cleaning up the `RuntimeDebugDraw` object nested inside the hidden wrapper object when exiting play mode. For some reason it complains about something...

The the Unity Application is scaled to not 100% - either via Unity 2019's new UI Scaling preference or via the Operating system's display settings - The result of `camera.WorldToScreenPoint`...