Johannes
Johannes
During some testing with friends I noticed that on several occasions when one of them crashed nearby, all of our character portraits would suddenly display 'K.I.A.':  Despite...
One big limitation of DMP/KMP right now is that physics interactions are volatile at best. For example, let's say that **Rover_A** and **Rover_B** are each controlled by separate players. If...
# Overview Currently the interactions that occur between two clients in different time subspaces are paradoxical and unintuitive. For the sake of discussion, I've constructed several examples with two clients:...
Given that more settings will be added to the options window in the future, I think it might make sense to add a row of buttons at the top which...
In the future, the chat window will have multiple channels/rooms. It will be necessary to change options on a per-channel basis. With the addition of tabs in the Options window...
While I've already discussed this at great length on the Single Kerbal Mode issue on KMP, I did want to mention it here as well: ## It should be possible...
In 2018 and later (potentially 2017 as well, haven't tested) Unity has problems cleaning up the `RuntimeDebugDraw` object nested inside the hidden wrapper object when exiting play mode. For some...
(See issue #10) In 2018 Unity has problems cleaning up the `RuntimeDebugDraw` object nested inside the hidden wrapper object when exiting play mode. For some reason it complains about something...
The the Unity Application is scaled to not 100% - either via Unity 2019's new UI Scaling preference or via the Operating system's display settings - The result of `camera.WorldToScreenPoint`...