JoergAtGithub

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> Looking at the scripts now, they seems to only set variables and store active version for given platform, is the long term plan to entirely migrate them to CMake...

Sure, we want to have this feature in Mixxx. This is why we co-financed the S4 Mk3 for Owen. And as long as the code is device specific, we do...

These setting types are great features! For the file selector I would expect a widget like this: ![grafik](https://github.com/user-attachments/assets/398d3a4d-c8ec-4181-b829-5cf4c367e292) and a XML settings for the allowed file types. More complicated might...

@m0dB @acolombier I wonder if a clearer seperation between QML and QtQuick would be of benefit here, as we could use a QQuickWindow instead of the QOpenGLWindow in the existing...

I could build this PR locally now, the build passed, but there are obviously errors during the build, which are not detected as build fail: ``` [22/941] Generating .qsb/unicolor.frag.qsb Failed...

At the start I get always asserts, because renderer.renderer is NULL: ``` Program: D:\mixxx\build\x64__off\Qt6Cored.dll Module: 6.5.3 File: D:\mixxx\src\util\logging.cpp Line: 372 DEBUG ASSERT: "renderer.renderer" in function class QSGNode *__cdecl mixxx::qml::QmlWaveformDisplay::updatePaintNode(class QSGNode...

I put `046A_0011_0006_0001_real.rpt_desc` into https://eleccelerator.com/usbdescreqparser/ and got: ``` 0x05, 0x01, // Usage Page (Generic Desktop Ctrls) 0x09, 0x06, // Usage (Keyboard) 0xA1, 0x01, // Collection (Application) 0x05, 0x07, // Usage...