JoergAtGithub

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Did you miss to Submit your review? I don't see anything.

This mapping uses a removed control: ![grafik](https://github.com/mixxxdj/mixxx/assets/64457745/97c9039e-1ce2-4a00-890e-4a7ee4127619)

The effect Flanger was not removed, just the control-object to map a controller button named "Flanger" to load the effect named "Flanger".

I just pushed a PR with an updated version of #4528 : https://github.com/mixxxdj/mixxx/pull/13172 Just the backend, no GUI.

I doubt that the rerun will be enough, because we need to adjust the buildenv hashes before.

You need to do similar changes as in #12067 , otherwise the Mixxx build will not download the new buildenv zip files.

For macOS you need to get the `USBLocationID` property from `MIDIDeviceRef`, similar to the code example here: https://stackoverflow.com/questions/43071011/is-there-a-way-to-tell-if-a-midi-device-is-connected-via-usb-on-ios/50637087#50637087 For Windows you need to get the `DEVPKEY_Device_ContainerId` property returned by `CM_Get_DevNode_PropertyW`:...

> For Windows I investigated but I see absolutely no way to get the device ID from the WinMM API. :/ What about this approach: ```C++ #include #include #include #include...

I don't know unfortunately. But in general the purpose of the ContainerId is to handle these "iffy" devices, multi functional(e.g. MIDI and screens) but without proper serial number or with...