HEROsMod
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Waypoint screen locks up client
I run a small modpack and when we open the WayPoints screen for travel, 1/5 times it physically locks up the client. Most times it will lock up for up to a minute then magically unfreeze. Let me know if you want me to throw a debugger on prior to launching the game so I can see exactly what part is causing it. I meant to report this problem many years ago, just getting around to reporting it and was shocked to not see any other reports.
Here is my modlist: "BossChecklist", "CalamityMod", "CosmeticVariety", "FKBossHealthBar", "HEROsMod", "imkSushisMod", "MagicStorage", "MaxStackExtra", "PlayerLocationSaving", "RecipeBrowser", "UsefulNPCs", "VeinMiner", "Wildlife", "WMITF"
Can you post client.log? The most likely case is a lockup like that would be some sort of exception spam, which would show up in the log file.
Sure thing! I removed everything above due to no errors and just info. Example: [StatusText]: Receiving tile data
Pastebin
All these errors seem to be related to the game being unable to save backups for some weird reason, I'm pretty sure opening the waypoints menu shouldn't save the player file, so it's probably unrelated, I'll have to keep an eye out next time I'm testing multiplayer, see whats up.
I will try to get a better log file for when it freezes. It happens literally every time we play but I will write down the exact time to give you a more accurate log.
Update: We scrapped running old 1.3 Terraria Server with all the content mods, went with 1.4.x. So far your mod hasn't lagged one time in the Journey's End server. Far as logs, nothing is logged after the full lock ups on 1.3.x. Only way to fully track it is run a debugger on the client.