IntinteDAO

Results 109 comments of IntinteDAO

@Adamcake Well, yes, but I guess the EXE file (in GM8) if I'm not mistaken is Runner + GMK, or not? If not then I'd be happy to educate myself,...

@Adamcake I understand that it is technically impossible for OpenGMK to run GMK files?

I understand. I meant that there are projects like Enigma-Dev focusing on providing an environment (IDE) like Game Maker and at the same time building GM code. I was thinking...

I think Pinephone have already OpenGL, so you don't need gl4es

Works, sorry for that. Maybe you can create some kind of auto-refresher? :-) If not - I can close this issue

Okay, you can do it, though it's weird that you can't do it like I say. I mean, what I had to do was go through the whole "Ledger with...

Well, it's not the best way, but we can just do assets on libre License. But it will not be Hurrican anymore (maybe LibreHurrican as a asset fork) However we...

@AndreRH https://github.com/termux-user-repository/tur/blob/master/tur-multilib/hangover-wine/build.sh In short how you build, clone repository, run ./setup-environment.sh to download necessary files and ./scripts/run-docker.sh ./build-package.sh -I hangover-wine It will build a current version of hangover-wine You just...

Can't you use OpenGL without Zink using Virglrenderer-android?

> I used virglrenderer-android, but it's too slow. For example, in glxgears, FPS is 30-40, and with Zink it is approximately 100-150. Maybe, I have Zink and it have the...