UGUIDOTS
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Anchoring is unreliable
I need to revisit scaling because it's not reliable when you rescale the resolution. See gif below:

Okay so I have anchoring working somewhat decently, but I have some more use cases to account for after seeing some of the anchors not working when resizing the resolution. This is really due to how Unity decides to handle anchoring which is unfortunate.
Here's a look at the current anchoring in the primary scene im testing in.
https://github.com/InitialPrefabs/UGUIDOTS/issues/19#issuecomment-716081578
Anchoring is currently generally reliable, for positive scales, it still needs work with negative scales.