InfiniteProductions
InfiniteProductions
As no one seems to have point to the most important aspect of this potential renaming, I do it: Microsoft may, or may not, be very happy that some "third...
I can't speak for everyone, for sure, but there is some interest, look at MonoGame.extended, Dilan, it's main author, has planned to add it, but I don't think Penumbra would...
You see ! You may change the properties' names and/or add documentation about them. IMHO: replace radius/scale by size/radius-distance-attenuation(distance) or something more relevant and meaningful. Allow defining the size of...
Maybe [Farseer](https://farseerphysics.codeplex.com/documentation) (see Convex decomposition) contains some clue and good algorithms to do something closer.
Ok. But one concern here is as it doesn't exists in X or Y, I/you/they wouldn't doing one such system, so we are trap in a vicious circle, some one...
I see. For other 2D lighting system, there are not so much (one I know about is Krypton) and if it comes to migrate to a 3D system, it would...
Thanks, it's clearer now :). I don't think there were any details about how default spotlight are made (not as crystal clear as here at least), so the confusion. I...
@CowThing wouldn't be easier in a purpose of a demo to make something like a single player _Tic Tac Toe_ game ? I understand the main purpose is to generate...
3D/MaterialTesters with 4.0 RC6 on my computer give me this:  importing assets (_sand_rough.jpg_) stuck à 94%, CPU is 100% use (the decrease in CPU graph comes from a change...
I've checked all the import settings after the project is reopened in the editor, all are using VRAM compression, including HDR backgrounds, except one. Only _sand_shine.jpg_ texture use lossless mode,...