InfiniteProductions

Results 21 comments of InfiniteProductions

As no one seems to have point to the most important aspect of this potential renaming, I do it: Microsoft may, or may not, be very happy that some "third...

I can't speak for everyone, for sure, but there is some interest, look at MonoGame.extended, Dilan, it's main author, has planned to add it, but I don't think Penumbra would...

You see ! You may change the properties' names and/or add documentation about them. IMHO: replace radius/scale by size/radius-distance-attenuation(distance) or something more relevant and meaningful. Allow defining the size of...

Maybe [Farseer](https://farseerphysics.codeplex.com/documentation) (see Convex decomposition) contains some clue and good algorithms to do something closer.

Ok. But one concern here is as it doesn't exists in X or Y, I/you/they wouldn't doing one such system, so we are trap in a vicious circle, some one...

I see. For other 2D lighting system, there are not so much (one I know about is Krypton) and if it comes to migrate to a 3D system, it would...

Thanks, it's clearer now :). I don't think there were any details about how default spotlight are made (not as crystal clear as here at least), so the confusion. I...

@CowThing wouldn't be easier in a purpose of a demo to make something like a single player _Tic Tac Toe_ game ? I understand the main purpose is to generate...

3D/MaterialTesters with 4.0 RC6 on my computer give me this: ![godot-4rc6-3D-mattesters-issue](https://user-images.githubusercontent.com/16732089/221657714-95d2dd1e-16a2-4d87-b1ad-5e2678cf1b77.png) importing assets (_sand_rough.jpg_) stuck à 94%, CPU is 100% use (the decrease in CPU graph comes from a change...

I've checked all the import settings after the project is reopened in the editor, all are using VRAM compression, including HDR backgrounds, except one. Only _sand_shine.jpg_ texture use lossless mode,...