Hork-Source
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3D Game Engine
It should be possible in cmake to specify different directories as embedded and for each target.
[steamaudio](https://github.com/valvesoftware/steamaudio) is a spatializer for audio which have lots of features including ambisonics, distance attenuation and air absorption, audio occlusion based on static/dynamic geometry, audio reflection/reverbs etc. it would be...
jolt has the ability of constraints. also, vehicles are represented like constraints it would be cool if hork supports those. the constraints can be used for lots of things, namely,...
[meshoptimizer](https://github.com/zeux/meshoptimizer) can be used to optimize meshes which in turn optimizes the rendering on gpu. it would be a niche feature for hork to optimize meshes.
hello, jolt introduced soft bodies recently. this can be used to simulate soccer nets, ropes, etc which can be deformed and/or if they do not have a specified shape.