Helion
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small rendering issues
At the start of map 1 of Pirate Doom 2, turn around and the lower part of the wall is visible through the floor. No rendering issues are seen off to the left.
Compare DSDA (GZDoom is the same)
Here's another, in OSTERITY map05 on an elevator, you can see through the level:
It doesn't seem to happen at map start, so here is a save:
The Osterity issue happens in dsda and eternity, but not GZDoom. So Helion is correct with this hole existing since this appears to be a mapping error that exists from GZDoom testing. Appears that GZDoom doesn't include impassible two-sided lines in the lower floor to lowest check.