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small rendering issues

Open 72hr opened this issue 1 year ago • 2 comments

At the start of map 1 of Pirate Doom 2, turn around and the lower part of the wall is visible through the floor. No rendering issues are seen off to the left.

pd2-helion

Compare DSDA (GZDoom is the same)

pd2-dsda

72hr avatar Aug 31 '24 16:08 72hr

Here's another, in OSTERITY map05 on an elevator, you can see through the level: ost1 ost2

It doesn't seem to happen at map start, so here is a save:

savegame1.zip

72hr avatar Sep 14 '24 04:09 72hr

The Osterity issue happens in dsda and eternity, but not GZDoom. So Helion is correct with this hole existing since this appears to be a mapping error that exists from GZDoom testing. Appears that GZDoom doesn't include impassible two-sided lines in the lower floor to lowest check.

image

nstlaurent avatar Oct 26 '24 17:10 nstlaurent