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Only Singlecore and Single GPU Support

Open BolverBlitz opened this issue 6 years ago • 3 comments

grafik

First i thought there is a 30FPS lock, but my old CPU just can´t handle more.

BolverBlitz avatar Jan 10 '19 16:01 BolverBlitz

There really isn't any CPU intensive processing going on. I assume this comes from a bottleneck with the GPU or something else unusual. It would be very difficult for me to debug remotely.

I haven't tried an SLI setup before, I assume GPUs distribute rendering on their own, but maybe not? Is there some code I have to add to enable this?

HackerPoet avatar Jan 11 '19 05:01 HackerPoet

Multi GPU, at least on NVIDIA SLI Systems needs to be turned on. How the programmer can enable that globaly? I don´t know. But i do know how to turn it on as user. You need Nvidia Inspector Programm, go to Profiles and then load the Profile createt for your Game. (How you creat them? Dunno. I´m sorry)

But even if both GPUs show usage, that doesn´t mena that its working well. For example Rainbow Six Siege 1 GPU: 140 FPS 2 GPUs: 160 FPS But as you go up in resolution it doese scale mutch better.

What info do you need to debug the CPU Thing? Are there Log Files somwhere?

BolverBlitz avatar Jan 13 '19 04:01 BolverBlitz

the game is not depended on cpu, i guess even 1ghz thread can handle it 2019-02-02_17 13 40 458807172

nottux avatar Feb 02 '19 15:02 nottux