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Dual grid tilemap system converted from jess::codes' C# repo into native GDScript

Dual Grid Tilemap System For Godot In GDScript

A converted version of jess::codes' C# dual grid system repo into native GDScript.

Draw directly in the Editor with any of the fully filled tilemap tiles to see the changes!

Features

  • Draw in the Editor
  • Supports multiple terrains
    • Grass
    • Dirt
    • Water
    • Sand
  • Easily add new terrain types
  • Draw from multiple atlas coords

Using a dual grid system has the following advantages:

  • Only 16 (or 6) tiles are required in the tileset
  • The tiles have perfectly rounded corners
  • The tiles align to the world grid

Dual grid image by Oskar Stålberg

References

Contributing

If you’d like to contribute, please see the Contributing Guidelines.

Contact

If you have any questions, feedback, or suggestions, feel free to reach out:

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