QuartzEngine
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Support for Playing Animations over a Voxel
Examples:
- Block Breaking Animations
- Scan Animations (Such as a block scanner in a Sci-Fi game)
This is a pretty big thing, and will probably take a lot of time.
What we can get laid out in the meantime is a API design for how animations would be most easily presented and used.
oopsies, accidently clicked close
This issue requests for 2 features at the same time. It asks for texture overlays, and animated textures.