Genesis
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[Feature]: Update mesh geometry at runtime.
What feature or enhancement are you proposing?
The ability to dynamically update or modify meshes after they have been imported into Genesis, such as altering vertex positions, adding or removing faces, and changing overall geometry.
Motivation
As a robotics researcher working on surgical simulation and real-time interaction scenarios, I want to dynamically modify the geometry of imported meshes during simulation runtime, Because this capability is essential for realistic simulations involving deformable tissues and environment modifications.
Potential Benefit
Implementing dynamic mesh modification would significantly enhance simulation realism and interactivity. This feature is particularly beneficial in surgical training, interactive robotics research, and scenarios involving real-time environmental changes.
What is the expected outcome of the implementation work?
Provide runtime API access to modify vertex positions of imported meshes.
Enable the addition and removal of faces dynamically.
Allow real-time geometric updates without needing to re-import entire mesh files.
Additional information
No response