Genesis icon indicating copy to clipboard operation
Genesis copied to clipboard

MPMized an URDF rigid entity

Open cjt0313 opened this issue 10 months ago • 1 comments
trafficstars

Hi there, i tried to load an urdf file with MPM material setups, the error suggest an URDF morph cannot be coupled with materials.MPM. Here are my questions:

  1. Is there any solution to this?
  2. how can i set the meterial parameters in a particle-wise level?
  3. how can i use the gradient w.r.t. C&F in MPMEntity._solver.particles.grad, i've notived the material is settled in scene initialization, is there any way to set the material during scene steps? (just like set_postion, set_velocity etc.)

Plus: i come up with an idea of load the urdf first, and dump the mesh into .obj files, then reload the mesh file as a deformable object, but i didn't find a supported function yet.

cjt0313 avatar Dec 31 '24 08:12 cjt0313

Hi, I have a similar requirement. Simply put, I want to assign different material parameters to each joint in a URDF—for example, making the end of a robotic arm deformable while keeping the rest rigid. I'm curious how you eventually solved this problem?

saulgooodman avatar May 06 '25 07:05 saulgooodman