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MPMized an URDF rigid entity
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Hi there, i tried to load an urdf file with MPM material setups, the error suggest an URDF morph cannot be coupled with materials.MPM. Here are my questions:
- Is there any solution to this?
- how can i set the meterial parameters in a particle-wise level?
- how can i use the gradient w.r.t. C&F in MPMEntity._solver.particles.grad, i've notived the material is settled in scene initialization, is there any way to set the material during scene steps? (just like set_postion, set_velocity etc.)
Plus: i come up with an idea of load the urdf first, and dump the mesh into .obj files, then reload the mesh file as a deformable object, but i didn't find a supported function yet.
Hi, I have a similar requirement. Simply put, I want to assign different material parameters to each joint in a URDF—for example, making the end of a robotic arm deformable while keeping the rest rigid. I'm curious how you eventually solved this problem?