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[Feature]: Hybrid & Custom material for URDF/XML joints

Open saulgooodman opened this issue 6 months ago • 1 comments
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What feature or enhancement are you proposing?

Custom materials for each joint when loading URDF/XML

Motivation

As the title suggests, the end-effector of a rigid robotic arm is likely to be elastic, which makes the gripper very powerful. I saw in the documentation that when loading a URDF/XML file, only a single rigid material can be defined for the entire robotic arm. I'm not sure if it's possible to define the material for each joint later on. Thank you!

Potential Benefit

It is common for the end-effector of a robotic arm to be flexible.

What is the expected outcome of the implementation work?

When loading a URDF/XML file, it is possible to customize the material for each joint, such as defining the mass for each joint individually. I also hope to be able to define the material for each joint separately.

Additional information

No response

saulgooodman avatar Apr 30 '25 11:04 saulgooodman

Basically, different solvers are used for different materials. You should have a look to hybrid entities example(s).

duburcqa avatar May 22 '25 09:05 duburcqa

Related to https://github.com/Genesis-Embodied-AI/Genesis/issues/297

duburcqa avatar Sep 27 '25 09:09 duburcqa

Related to https://github.com/Genesis-Embodied-AI/Genesis/issues/417

duburcqa avatar Sep 27 '25 09:09 duburcqa