Ian Qvist

Results 48 comments of Ian Qvist

@nkast The engine is different from Box2D in that you can actually set Body.Enabled in the OnCollision handler. I'm pretty sure I fixed this bug years ago and made a...

You are completely right, which is why it is a bad idea to change the state of the engine in the middle of a step. it is possible to do...

This feature should be aware of #5 such that it can utilize pooling efficiently.

@ilexp I completely understand where you are from and I tend to think the same thing. However, we need to cater to people that usually need to serialize, but have...

@craftworkgames > Can you elaborate on the types of problems that arise when serializing the real user objects directly? Yep. It comes down to the fact that I have to...

@craftworkgames Just a quick note: Did not know what MonoGame.Extended was. Looked it up and this is the first time I see Mercury Particle Engine mentioned in a long time,...

> Create an intermediate data structure that does not itself carry any serialization logic, but is geared towards being easy to serialize Yep, that is what I'm also thinking. I'm...

Very good use case, thanks for providing it.

This library is currently under heavy development. I recommend you download Farseer Physics Engine 3.5 for now. Please create a new issue for stuff not related to this discussion.

Proposals so far: 1. Use System.Numerics namespace from .NET since it has Vector2 and Matrix (4x4) classes needed by Velcro. - Good 1: No external dependencies. - Good 2: Don't...