GameDungeon
GameDungeon
Have you tested if things break with the day-night cycle toggled on / off?
I can't replicate that. It works just fine on my computer.
Currently, each patch has a default level for each compound and one that can change. I think I will need to add a third live one for things that change...
> Why is there a need for third variable? I've not looked at the code but my original suggestion way back was for the day/night system to adjust the compound...
Any chance of getting the furniture part of this. Me Kappa and Sotona are making a factory mod, that while works without the flags the mod would be greatly improved...
Exactly. Per position, and yes it disappears if removed. Flags can be accessed by an effect, Either by other things, or themselves.
I disagree with the bug status you put on this. It is 100% a feature.
I have this: https://bit.ly/319Z8yw and after doing what is aid above I now have this: https://bit.ly/2D9naBI A bunch of voices did not copy over. Anyone know why
Recently had this issue with: `map(sum, [1, 2])` Causing the same error (but with sum)
On my nixos install this randomly started happening to me on YouTube. No clue what caused it.