radeon_memory_visualizer
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The Radeon Memory Visualizer (RMV) is a software tool that will allow users to analyze video memory usage on AMD Radeon GPUs.
RMV userdata tokens can specify debugging-purpose names for specific resources, making for a better experience when examining resources through GUI. These tokens can be generated through object-naming entrypoints in the...
When I run my application, device selection is reported correctly: ``` $ FNA3D_FORCE_DRIVER=Vulkan ./fna3d_replay.exe INFO: FNA3D tracing disabled! INFO: FNA3D Driver: Vulkan INFO: Vulkan Device: AMD Radeon RX 7900 XTX...
Would be very nice to have these tools via flatpak on flathub. Then they can be used on devices that are sand boxed, like the steamdeck.
I'm looking into implementing RMV support in Mesa for Turnip driver (open-source VK driver for Adreno GPUs). (In fact, I already made a prototype which works) However, resources beside vendor...
https://github.com/GPUOpen-Tools/radeon_memory_visualizer/blob/5c8a29a711a7fa0b368057e2b9776c1e89a13bce/source/parser/rmt_parser.cpp#L1450 This should clearly be `data[RMT_TOKEN_SIZE_RESOURCE_DESTROY]`
For very short traces, `TimelineModel::UpdateMemoryGraph` sets `bucket_step` to 0, "Parameter bucketWidthInCycles must be larger than 0 cycles.");` And then later `CreateHistogramJob` just loops forever here: `for (int32_t current_series_index = 0;...
Hello there, We are using Unity 6000.1.15f1 and wanted to investigate huge amount of unbound memory (over 4GB). Sadly, Unity is settings debug resource names multiple times. Once it's a...
I am trying to capture a memory trace of the [Mesh Node Workgraph sample](https://github.com/GPUOpen-LibrariesAndSDKs/WorkGraphsMeshNodeSample) using RMV that comes with the latest Developer Tool suite (RMV version 1.13.0.5). I click 'Dump...
**Some tweaks to rmv frontend:** --- - Update the BUILD.md file to fix inconsistencies between the Windows pre-options and their descriptions. --- - Add an option in Settings to toggle...