GHU7924
GHU7924
Because of the many builds in different directions, you start to get confused about when and which build improved something for you or, conversely, worsened it. I launched the DLC...
Problems: 1) The Xbox controller does not have a gyroscope, it needs to be emulated. 2) Gamebar is bound to the Xbox button (so it is better not to touch...
Wow! #298 and #308 I've already seen these topics once, but I completely forgot about them. We hope that you will succeed.
[CUSA00076] The Order: 1886 (1.02) shadPS4 v0.5.1 WIP main cbb13fa >[Debug] memory.cpp:operator():284: Assertion Failed! [shad_log.txt](https://github.com/user-attachments/files/18252959/shad_log.txt) shadPS4 v0.5.1 WIP HEAD 67f8aa3 Crash without error. [shad_log.txt](https://github.com/user-attachments/files/18252973/shad_log.txt)
@polybiusproxy [CUSA00076] The Order: 1886 (1.02) shadPS4 v0.5.1 WIP HEAD 70341c8 >[Debug] memory.cpp:operator():286: Assertion Failed! [shad_log.txt](https://github.com/user-attachments/files/18253757/shad_log.txt) EDIT: [shad_log+debugdump.zip](https://github.com/user-attachments/files/18253833/shad_log%2Bdebugdump.zip)
@polybiusproxy It looks like a game [CUSA00076] The Order: 1886 (1.02) is perfect for this PR. After memory.cpp:operator():284 and memory.cpp:operator():286 (already fixed), I now have Build 67cdb3b >[Debug] memory.cpp:operator():290: Assertion...
I think that it is possible to do it in such a way that it does not interfere with users who do not need it, and those who do need...
[CUSA03173] Bloodborne `[Debug] resource.h:88 operator(): Assertion Failed!` [CUSA00897] inFAMOUS™ First Light The graphics in the menu are broken. (This game is not working stably for me yet and I can’t...
@mikusp [CUSA03173] Bloodborne - fixed [CUSA00897] inFAMOUS™ First Light - the menu graphics are still broken
Now I've tested `[CUSA03745] The Last Guardian` more, as soon as I got into the game, and then I pressed "Return to Title Screen", I also got vertex explosions in...