FreezyLemon
FreezyLemon
Yes, I already noticed this when I realized (in the other PR) that I completely forgot about mobile platforms. Even if ffmpeg-kit did have 7.0 releases out now, I still...
Added Android build. Looks good so far, but still needs testing (x86, x86_64 are probably not that important as they're most likely just used for emulators). I enabled NEON in...
Added iOS build (`iOS-xcframework` is the final artifact after merging). Like the rest, needs testing. I tried to recreate the current `xcframework` files as closely as possible. I looked at...
After some coordination with @frenzibyte, I found [this line](https://github.com/arthenica/ffmpeg-kit/blob/e78b7956c7efd76e61930d9b3571773804c30565/scripts/apple/ffmpeg.sh#L602) in `ffmpeg-kit`'s build scripts. It is pretty non-obvious, but this modifies the `config.mak` file so that the install_name embedded in the...
> No hardware decoders load for me on Linux (either master or PR) but that's likely a configuration issue my side (or ffmpeg compile things™) This is expected (see #6025)....
This should be fine now. I thought the mobile platforms might need some changes on the .NET side, but it looks like they'll work just fine as long as the...
I just noticed that you removed the old iOS libraries from this branch, @frenzibyte. I would've preferred doing that in the auto-generated PR that will be created after #6255 is...
Fair enough. It's just my preference to keep it separated, so that merging only one PR would not result in having double or no library files. Thanks
Seems to fail for BMP files on Wayland (PNG, JPEG work fine): [runtime] 2024-04-19 20:01:01 [verbose]: SDL error log [debug]: Pipe timeout [runtime] 2024-04-19 20:01:01 [verbose]: Failed to get SDL...
> @FreezyLemon your logs are a bit concerning. `SDL_HasClipboardData` is returning true, but then getting the data fails. Of course, it's not guaranteed that if `SDL_HasClipboardData == true` then `SDL_GetClipboardData`...