AncientBeast
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Mud Bath creation sound
Creating a Mud Bath should have a fitting sound, perhaps the first one from here https://opengameart.org/content/sounds-fxs
Duplicate of #889
Is this up for grabs? I could add in the sound real quick!
@AT1452 Sure thing, go ahead! There are quite a few issues like this as we've made quite a bit of SFX, but didn't knew how to implement them myself and nobody else did so far.
Can I contribute to this?
@rachel-l-sanchez Sure thing, but hopefully you can code it into the game as well, since that's usually the bottleneck of the project, coding.
I can do that.
@rachel-l-sanchez Neat :3 I'll assign you, deadline 2 weeks. Feel free to drop by our discord and don't forget to ⭐ the project.
@DreadKnight I figured how to get the sound files in. Is the expectation from a gameplay perspective that adding the play sound line in Swine-Thug.js after createTrap solve for this issue?
hex.createTrap('mud-bath', effects, ability.creature.player); game.soundsys.playSound(game.soundLoaded[7], game.soundsys.effectsGainNode);
@DreadKnight I figured how to get the sound files in. Is the expectation from a gameplay perspective that adding the play sound line in Swine-Thug.js after createTrap solve for this issue?
hex.createTrap('mud-bath', effects, ability.creature.player); game.soundsys.playSound(game.soundLoaded[7], game.soundsys.effectsGainNode);
Yeah, I guess so. Feel free to open a PR :-)