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Scavenger flight SFX

Open DreadKnight opened this issue 9 years ago • 8 comments

We'll need some feathered wing flap sound effect for Scavenger's flying movement.

DreadKnight avatar Aug 27 '16 23:08 DreadKnight

Here's one, let me know what you think. Wing_Flap.ogg.zip

dudicus14 avatar Aug 27 '16 23:08 dudicus14

The flap should probably be way faster. The creature has high movement points and moves around a lot and quick (otherwise it would be painfully boring, like HoMM3's Imp units).

If I think about it, this one could work for its other ability called Escort Service, as it pulls around other units, moving way slower in the process :+1:

DreadKnight avatar Aug 27 '16 23:08 DreadKnight

Here's a faster one

Wing_Flap.ogg 2.zip

dudicus14 avatar Aug 27 '16 23:08 dudicus14

It might do, variations would be nice as well I guess. It seems to me that in HoMM3, the wing flap sounds are played quite low, have a bit of variation and they're not properly synchronized to the animation, as that would probably be quite insane to do properly https://youtu.be/_pZKzUJwdaw?t=14s (you can see that Phoenix moving around).

DreadKnight avatar Aug 27 '16 23:08 DreadKnight

I can get you a couple of variations(pitch, length, etc) in a bit. But yeah I'll definitely be able to get some more accurate and properly synced sounds when I get a few animations.

dudicus14 avatar Aug 28 '16 00:08 dudicus14

I want to avoid length variation, as it would make the flight a bit strange I think. We'll see about animations next year, hopefully.

DreadKnight avatar Aug 28 '16 00:08 DreadKnight

Here's a few subtle variations Wing_Flap(variations).zip

dudicus14 avatar Aug 28 '16 01:08 dudicus14

@dudicus14 Well done, these should probably do fine for now :)

DreadKnight avatar Aug 28 '16 13:08 DreadKnight