FlatOutPS2

Results 59 comments of FlatOutPS2

> EDIT: Found the regression. It was introduced in #1683. That makes sense. @ssakash already made a PR to fix these issues: https://github.com/PCSX2/pcsx2/pull/1693 It fixes the dump, but be sure...

> D3D9 doesn't even render half of the screen. This issue also affects D3D11 and OpenGL at upscaled resolutions if you go the the Plugin Settings, and then resume the...

This issue has recently been solved for software mode thanks to https://github.com/PCSX2/pcsx2/commit/a123e6518521f3d59c628678c11031a4d2d8358c It still affects the hardware modes though.

> Also, iirc Ace Combat zero/belkan war also exhibited the issue, but afaik not Shattered Skies. You recalled incorrectly: http://wiki.pcsx2.net/index.php/Ace_Combat_04:_Shattered_Skies http://forums.pcsx2.net/Thread-Ace-Combat-Distant-Thunder-SCES-50410-E

There's a difference between having mipmapping, and having serious issues with mipmapping. The Everybody's Golf(the actual name of the series) games have mipmapping, but they don't have any issues with...

Are you porting all the Grandia 2 AE improvements to the PS2/PCSX2 version?! :P

> Doesn't Tribes Aerial Assault use mipmaps? Yes, it does and it has several issues with it. I added it to the OP.

There's also bug report on the forum about this: http://forums.pcsx2.net/Thread-Bug-Report-Ratchet-and-Clank-2-Megaturrets-PAL-Australia

Issue persits with all GSdx renderers including the software renderer(going back at least as far as PCSX2 v0.9.1), ZeroGS and Play.

What happens if you go to Config > Emulation Settinfgs > GS Window tab, enable the "Default to fullscreen on open" option, and then pause it with the shortcut?