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RA2 mod crashes on launch after content installation

Open alexholliz opened this issue 8 years ago • 2 comments

Post installation I had to edit launch-game.cmd to allow for ra2 to be selected. I just added the following line: if /I "%mod%" EQU "ra2" (goto launchmod)

It launched fine the first time, and asked to import content, which I thought since I had put all the .mix files in the correct directory. I cleared out all of the mix files and launched it from scratch, letting it do its own import and was able to replicate the crash.

I've attached the log files. exception-2017-06-05T072415Z.txt exception-2017-06-05T072137Z.txt

alexholliz avatar Jun 05 '17 07:06 alexholliz

Looking through those logs, I'd say this is 9/10 an OpenRA problem. Here's a link to the issue in their repo: https://github.com/OpenRA/ra2/issues/388

alexholliz avatar Jun 05 '17 07:06 alexholliz

Thanks for reporting this, anyway!

I've been quite busy with other matters, didn't unfortunately have much time for additional testing. Glad you could figure this out (?).

Fincer avatar Jun 23 '17 23:06 Fincer