mta-add-models
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Library for Multi Theft Auto: San Andreas that lets you add new models to your server
The trailer wheel doesn't engage, the truck responsible for pulling the trailer can't engage anything if it's in the newmodels! Trailers can be on newmodels that work normally, but wheelies...
1. add a custom model cache based on usage frequency, API hinting (setCustomModelAlwaysLoaded) or database flag so that MTA does not have to perform the expensive disk loading of model...
i wanted to know if it's possible to add weapons ? tried to add it as a object but it needs a collision file.
Hi, I would really like to read your feedback if you've tested the resource(s) or even just read the documentation. Thank you! ❤️
[See this mtasa-blue issue](https://github.com/multitheftauto/mtasa-blue/issues/1861)
Newmodel vehicles mainly lose the following states when the model is changed (happens intentionally clientside with setElementModel & also automatically with engineFreeModel): - door states - panel states This is...
Hello, this PR add abillity to load custom vehicle handling for new models from settings files. It uses straightforward approach with fixed code from [this "Useful functions" article](https://wiki.multitheftauto.com/wiki/SetVehicleHandlingFromText).
Is there a support for map editor with v4?
These are the known MTA:SA issues that are affecting vehicles added using the clientside model allocation features. - [engineRequestModel("vehicle") doesn't load default GTA scripts (#1861)](https://github.com/multitheftauto/mtasa-blue/issues/1861) - [Door & panel states...