Faulty
Faulty
If that's the case then I think #237 should fix this? Not sure if the passed parameters when opening the file via Unity are any different than opening the file...
Any updates on this?
So YarnEditor keeps things in local app storage unless you explicitly save, either with the save button (under File or with Ctrl+S) or with the save as buttons like you...
This is only fixed if you enter text into a node and close and reopen the node *during* that session.. If you open a new session the clear text behavior...
Perhaps the behavior should be Ctrl+Z shouldn't do anything if there is no edit history, instead of just clearing the entire node? At least for the time being until edit...
Yeah I was thinking about that too. It might be nice but def not needed. Not sure how many people would use it to be honest. Let's just stick with...
Any developments on this proposal?
Hello! Apologies for the delay in answering, I didn't see this until today! So I'm currently working on a complete rewrite of Crochet from scratch but progress has been slow...
This is happening for me too. It's all messages... I use ItemsAdder to merge the vane resource pack and server it to users. In this pic I join the server...
Setting `client_side_translations: false` has fixed this issue, but not sure why the resource pack didn't load the chat messages with that on.