expression2-public
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Instability at low tick quota values
Whenever I spawn in Wrecking Ball, the mech randomly does the fireball effect and then when I get in the mech it just starts jumping weirdly and if I try to Piledrive then the Tick quota exceeded error happens.
Sounds like the server tick quota is too low, which is weird because during testing it worked on a server with normal quota values.
Is wire_expression2_quotatick set to 10000 or higher?
stale and couldn't reproduce