Ayrton Sparling
Ayrton Sparling
Those 2 sound about right. I found some more interesting information at https://www.raspberrypi.org/forums/viewtopic.php?f=68&t=281296&p=1737303&hilit=v4l2+%2Fdev%2Fvideo10#p1737303 that might be useful. I'm a beginner in rust but if there's anything I can do to...
Cool. I'll give it a test in the next couple hours.
Looks golden. Source: ```rust use std::io::Read; use v4l::prelude::DeviceExt; use v4l::output::device::Device as OutputDevice; // use nix::sys::ioctl; const DECODE_DEVICE: &str = "/dev/video10"; fn main() -> std::io::Result { let mut file = std::fs::File::open("/home/alarm/short.h264")?;...
Also, I hit up the raspberry pi forums about the compliance issue: https://www.raspberrypi.org/forums/viewtopic.php?f=67&t=291227&p=1760878#p1760878 Some interesting input on v4l2-ctl/v4l2-compliance in there.
Not sure if I'm doing this correctly, but output it `Invalid Argument`. Source: ```rust use std::io::Read; use v4l::{Timestamp, buffer::{Buffer, Flags, Metadata}}; use v4l::io::stream::Output; use v4l::output::device::Device as OutputDevice; use v4l::prelude::{DeviceExt, MmapStream};...
I'll add some logs to that function and see where it's failing. Yeah, from what the forum post explains, the decoder should work on unframed data (with performance degradation). But...
Is this game in borderless window mode? Can you achieve the same thing on the windows desktop?
Got your email. I'll test it tomorrow.
It did work! Thank you! It took some messing around with to get it working. I finally took the edid from your `edid_change.bin` and slightly modified it and it took....
Awesome, thank you for taking the time to work on this Bertold!