LeviLamina
LeviLamina copied to clipboard
The server is often shut down for unknown reasons.
Exceptions module 异常模块
Core 核心
Operating System 操作系统
Windows Server 2019
LiteLoader version LiteLoader版本
LiteLoader 2.2.5
BDS version BDS版本
Bedrock Server 1.18.33
What happened? 发生了什么问题?
I can't find the cause of the server downtime, can anyone help me please?
thank you

Steps to reproduce? 复现此问题的步骤
No response
Relevant log output 有关的日志/输出
[Crashed!]
-- Unhandled Exception in -> bedrock_server_mod.exe
-- Exception Code: 0xC0000005
-- C++ STL Exception detected!
[StackTrace] Function BlockSource::postGameEvent at 0x7FF667CEDCF0 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF667CEDD2B [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function MobGameEventSystem::_onActorDie at 0x7FF66716D5C0 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF66716D665 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function entt::internal::dispatcher_handler<ActorDieEvent>::publish at 0x7FF666E79660 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF666E796BE [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function DispatcherUpdateSystem::tick at 0x7FF667139260 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF6671392BA [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function std::_Func_impl_no_alloc<<lambda_32d13dfb866b2b1150b222173a507f00>,void,ITickingSystem &,TickingSystemId>::_Do_call at 0x7FF6670CDC40 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF6670CDC59 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function `anonymous namespace'::DefaultEntitySystemsCollection::foreachTickingSystem at 0x7FF667259970 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF667259C34 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function EntitySystems::tick at 0x7FF6670CE290 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF6670CE333 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function Level::tickEntitySystems at 0x7FF667B95F70 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF667B960C0 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function Level::tick at 0x7FF667B95200 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF667B956F4 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function ServerLevel::tick at 0x7FF667818560 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF667818593 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function ???????? at 0x7FFA8C362E71 [LiteLoader.Js.dll<2.2.5.2046>]
[StackTrace] Function ???????? at 0x7FFA89E49801 [LiteLoader.Lua.dll<2.2.5.2046>]
[StackTrace] Function Schedule::nextTick at 0x7FFA8A3FB8B0 [LiteLoader.dll<2.2.5.2046>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFA8A3FBA9A [LiteLoader.dll<2.2.5.2046>]
[StackTrace] Function GameSession::tick at 0x7FF6678FF3B0 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF6678FF3E7 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function Minecraft::update at 0x7FF6676193A0 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF667619D44 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function ServerInstance::_update at 0x7FF66761F510 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF66761F5F9 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function <lambda_6bba4b5f970ab4858c43a404f193fd38>::operator() at 0x7FF66761DD60 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF66761E132 [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function std::thread::_Invoke<std::tuple<<lambda_6bba4b5f970ab4858c43a404f193fd38> >,0> at 0x7FF66761B040 [bedrock_server_mod.exe<1.18.33.02>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FF66761B04E [bedrock_server_mod.exe<1.18.33.02>]
[StackTrace] Function recalloc at 0x7FFABF5A6AF0 [ucrtbase.dll<6.2.20348.1>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFABF5A6B4C [ucrtbase.dll<6.2.20348.1>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFAC1024EC0 [KERNEL32.DLL<6.2.20348.707>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAC1024ED0 [KERNEL32.DLL<6.2.20348.707>]
[StackTrace] Function RtlUserThreadStart at 0x7FFAC182E370 [ntdll.dll<6.2.20348.681>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAC182E39B [ntdll.dll<6.2.20348.681>]
Plugin list 插件列表
No response
บ่อยแค่ไหน?
how often?
in 24 hours, it turns off 2-3 times.
My server has a server restart system every 2 hours to reduce the heavy workload.
It's mojang's problem i guess, I've seen many people's servers crash because of MobGameEventSystem::_onActorDie
wait next version and see
您超过 30 天未反馈信息,我们将关闭该 issue,如有需求您可以重新打开或者提交新的 issue。 If you haven't provided feedback for more than 30 days, we will close the issue. You can reopen or submit a new issue if necessary.