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Open vitoJackLove opened this issue 5 years ago • 9 comments

In the case of face recognition, I only have the left eye to render the picture

vitoJackLove avatar May 22 '20 08:05 vitoJackLove

I Seting All ,but i dont look picture in my all eye

vitoJackLove avatar May 22 '20 08:05 vitoJackLove

My device is hololens2

vitoJackLove avatar May 22 '20 08:05 vitoJackLove

Unfortunately, I don't have a HoloLens2. This example was created with the HoloLens.

Are the examples of face recognition you're trying out self-created? Could you tell us how it works in simpler examples (e.g. ComicFilterExample)?

EnoxSoftware avatar May 23 '20 11:05 EnoxSoftware

Stereo is too laggy to switch Rendering Mode to Multi Pass. Unfortunately, my project is too long to stay below 30FPS, and it is not very fast to identify people, and the speed of identifying pictures is still acceptable. Is it possible to optimize

vitoJackLove avatar May 26 '20 07:05 vitoJackLove

Unfortunately, I don't have a HoloLens2. This example was created with the HoloLens.

Are the examples of face recognition you're trying out self-created? Could you tell us how it works in simpler examples (e.g. ComicFilterExample)?

Stereo is too laggy to switch Rendering Mode to Multi Pass. Unfortunately, my project is too long to stay below 30FPS, and it is not very fast to identify people, and the speed of identifying pictures is still acceptable. Is it possible to optimize

vitoJackLove avatar May 29 '20 10:05 vitoJackLove

What is the specific method you are using for face recognition processing?

EnoxSoftware avatar May 30 '20 17:05 EnoxSoftware

I use the face recognition case of this project. It's a little slow and the frame rate is not high

vitoJackLove avatar May 30 '20 17:05 vitoJackLove

Can you help me? Tell me how to solve the problem of recognition speed. He makes me very upset. I use the face recognition scene in this project. thank you

vitoJackLove avatar May 30 '20 17:05 vitoJackLove

The following is a typical method I used for optimization in the development of my HoloLens app.

  • Use HoloLensCameraStream Asset instead of WebCamTexture of Unity API to get the camera image.
  • Reduce the resolution of images passed to processing processes such as face detection, and reduce the frequency of processing.

EnoxSoftware avatar May 31 '20 20:05 EnoxSoftware