ProjectObsidian
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Netcode Improvement / Rewrite
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This is a top level thread for all discussions about the new experimental_netcode branch.
Map compression on connect seem to cause this with the right map:
SERVER FROZEN! Last response was 13.48 seconds ago.
Did a little digging, looks like its because the map compression takes a whole lot of CPU during map loads. I added c4e21ea to hopefully speed up compression, but ill look into maybe spinning it into a new thread to decrease how much it blocks.
c4e21ea seems to address a lot of common cases, but during worst-case scenerio (a map of completely random blocks), its still pretty slow.