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cglow block rendering failing at a far away distance
going millions of blocks out with a /cglow on a block will cause the sides to deform and not align to the blocks position. I think this is to do with weird floating point math or whatever and it occurs with tracing stuff far away just wondering if there's an actual way to fix it
I asked about this in the Discord server as it was an issue for my own mod as well; the proposed solution was to use raw OpenGL method calls.
I think the solution is to draw everything in view space
Why don't we use WorldRenderer#drawBox to render the outline?
@Earthcomputer should I implement this here?