Dominik

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I just integrated a VPL-XW5000ES as well and it works fine. Did you enable `PJ Talk` in `Advanced Settings` on the web interface? Keep everything default but add the Home...

@bleugray I didn't really do anything special, I just added it to the automations/scripts via the UI. Make sure you are adding it as entity, not as device. ![image](https://user-images.githubusercontent.com/975131/207906229-3bae538f-8198-4cb6-9584-d6b9e21bcbb6.png) >...

> The system cannot restart because the configuration is not valid: Invalid config for [switch.sony_projector]: [unique_id] is an invalid option for [switch.sony_projector]. Check: switch.sony_projector->unique_id. (See ?, line ?). I assume...

Same problem here on Fedora 37. X11 works, Wayland just fails silently. v22.3.6 works fine on Wayland as well, every release after that (including v25.0.0-alpha.3) fails.

What's the preferred way to deal with embedded lyrics? They are currently not stored in database either. They are provided by TagLib (`tags.Lyrics`) though, should they be added as media...

I would still like to add support for embedded lyrics but I'm unsure what the preferred way to achieve this with the new structure is. Some things I thought of:...

Still an issue in Godot 4.0 stable on Fedora 37. Verbose launch log: [godot.txt](https://github.com/godotengine/godot/files/10875616/godot.txt) SteamVR log: [steamvr.txt](https://github.com/godotengine/godot/files/10875619/steamvr.txt) > IMPORTANT NOTE: The crash only seems to happen when using the C#...

This still happens in stable. It happens almost every single time I make a change to a C# script, no matter how simple the project is. Just rotating a cube...

@RedworkDE It happens pretty much in any project for me once I make a single change to a C# script, but here's a really simple project: [GodotTimeoutIssue.zip](https://github.com/godotengine/godot/files/11123929/GodotTimeoutIssue.zip) Here's a short...

It's not just log spam for me unfortunately. If I run the project one more time without restarting once the errors come up all script export variables will be reset...