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Demo on how to make a 2D grid-based map with FastNoise and infinite movement in every Direction. Uses multithreading to load/unload chunks of the map! 🌎

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Godot Chunking System 🌎

Checkout the blog post here!

Uses a global World.gd Singleton to keep track of the player's position and load/unload chunks in seperate threads

checkout and run 🚀

git clone https://github.com/DennisSmuda/godot-chunking-system.git

Open the project.godot and the main scene should open automatically:

main_scene

run the project with (cmd|ctrl)+R

Contribute 👋

Feel free to submit issues or pull requests