godot-chunking-system
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Demo on how to make a 2D grid-based map with FastNoise and infinite movement in every Direction. Uses multithreading to load/unload chunks of the map! 🌎
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Godot Chunking System 🌎
Checkout the blog post here!
Uses a global
World.gdSingleton to keep track of the player's position and load/unload chunks in seperate threads
checkout and run 🚀
git clone https://github.com/DennisSmuda/godot-chunking-system.git
Open the project.godot and the main scene should open automatically:

run the project with (cmd|ctrl)+R
Contribute 👋
Feel free to submit issues or pull requests