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Godot bindings for the Rapier3D physics engine

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Hello! I'm quite interested in working on a rollback netcode project using Rapier, since it has a deterministic component. Godot's own physics are not great for this, but apparently according...

documentation

When running a Windows build with Wine the `method` argument in `call` has this value: ``` [ 7274594, 7929956, 7536735, 7602277, 7077983, 6488175, 7077985, 6488159, 7143535, ] ``` These are...

bug

This issue is to keep track of what features are still missing to achieve full compatibility with Godot. # Area Fully implemented # Body - [x] Contact events (#6) -...

enhancement

I'm playing around with the IntegrationParameters and noticed `rapier3d_standalone` is taking 20 seconds out of the 30 seconds to compile. So I commented it out, and it doesn't seem to...

documentation

First off, thanks for making this available. I'm looking forward to playing with this more to see if it's a good replacement for Bullet. I was wondering what kind of...

performance

the question is in the title