MyBox
MyBox copied to clipboard
MyBox is a set of attributes, tools and extensions for Unity
I noticed vector.z was missing
I have a property written like this: ``` [AutoProperty(AutoPropertyMode.Parent)] public StateMachine machine; ``` When I save the scene, the property isn't assigned, and this exception is logged: ``` ArgumentException: Type...
Events that are subscribed to launch the game in the editor cause the launch to be delayed by ~15 seconds or more
I would suggest creating `HideLabelAttribute` that would hide labels for custom `System.Serializable` objects in a list. I don't see an already existing way how to hide a label without the...
We have been facing this issue with a package named [AnimationSequencer](https://github.com/brunomikoski/Animation-Sequencer) which has a Custom Editor for its Inspector. It places UnityEvents inside FoldoutHeaders. We have been getting the error...
Recently, after an update to 2020.3.34f1 I've noticed that generic lists are no longer displayed when DisplayInspector attribute is used, at least for fields inside an object. They work fine...
Version: 1.7.0 ```c# NullReferenceException: Object reference not set to an instance of an object MyBox.EditorTools.MySerializedProperty.AsStringValue (UnityEditor.SerializedProperty property) (at Library/PackageCache/com.domybest.mybox@efa34f54bc/Extensions/EditorExtensions/MySerializedProperty.cs:116) MyBox.Internal.ConditionalFieldUtility.PropertyIsVisible (UnityEditor.SerializedProperty property, System.Boolean inverse, System.String[] compareAgainst) (at Library/PackageCache/com.domybest.mybox@efa34f54bc/Attributes/ConditionalFieldAttribute.cs:234) MyBox.Internal.ConditionalFieldAttributeDrawer.GetPropertyHeight (UnityEditor.SerializedProperty...
Hello and thanks for a great library! However I found a slight issue (or lack of feature), namely that the conditional attributes (and possibly some other attributes, didn't check) only...
Remove the ability to add/remove item in inspector (aka fixed) ```cs [SizeInInspector(4)] public float[] myFloatArray; [SizeInInspector(2)] public List myIntList; ``` 
Gives this error after choosing an asset/folder or closing the window; ``` InvalidOperationException: Stack empty. System.Collections.Generic.Stack`1[T].Pop () (at :0) UnityEditor.PropertyDrawer.OnGUISafe (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at :0) UnityEditor.PropertyHandler.OnGUI (UnityEngine.Rect...