unity-webxr-export
unity-webxr-export copied to clipboard
Eye Index doesn't give the good value.
trafficstars
Describe the bug The Eye Index node return the same value for both eye
To Reproduce
place a Eye Index node in your shader, the result is the same for both eye :(
Expected behavior The result should be different 0 for left 1 for right. This feature is needed for example to play stereo video on a 3d mesh
** Exemple** https://xjorma.itch.io/barracuda Here the video is flat it's supposed to be 3d. It works well in native. Could provide the code if needed.
**Unity info
- Unity 2022.3.31
- WebXR export 0.22.0
- WebXR Interactions version: na
- URP:
**Headset
- Device: Meta Quest 3
- OS: Meta Quest build 64
- Browser: Meta Quest Browser 33.3