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NetworkManager.Singleton.ConnectedClients hides connected client if not server

Open JoeyCranberry opened this issue 4 years ago • 1 comments

An updated version of Unity Netcode for Game Objects does not allow clients to view connected player lists.

Client can retrieve NetworkObject using: NetworkObject networkClient = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();

Effects Tutorial 3, How To Make A Multiplayer Game In Unity 2021.1 - Syncing Variables TeamPicker.cs

JoeyCranberry avatar Nov 03 '21 19:11 JoeyCranberry

Thank you for your help!!! It took me a long time trying to find out why clients can't change their color. This really helps me a lot! lol Have a nice day :)

travischen0219 avatar Apr 11 '22 16:04 travischen0219