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boyancy calculation

Open brightening-eyes opened this issue 1 year ago • 1 comments

in water dynamics such as ocean simulation, things like boats are floating in the water while something like a rock can fall through. or, when a character wants to swim, the boyancy should be applied in order to have that floating in the water. thanks

brightening-eyes avatar Sep 06 '24 07:09 brightening-eyes

Thanks. I add this for a possible feature.

DanielChappuis avatar Sep 13 '24 11:09 DanielChappuis