reactphysics3d
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Is it possible to fully clone a dworld?
Morning.
It's been a while since I last used RP3D - last time it was not possible to fully clone a dworld, I'm wondering if it was added as a feature?
Thanks
As discussed here, I don't have any plan in the near future to implement this but I am curious.
What is the real use for this? Cloning the world after the initialization to have a second copy of the world? Cloning the world at some point after the simulation has began? Do you know of any physics library that supports this?
I don't know of any physics library that supports it.
Here are two uses:
- reinforcement/"deep q" learning - allowing "branching" of the simulation
- testing of turns in an STB game, such as in Frozen Synapse: https://youtu.be/lIQifwjPhzQ?t=87