nds-bootstrap
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Chou Soujuu Mecha MG (English patched) freezes after the introductory text
Game Console(s) used
- [ ] Nintendo DS
- [X] Nintendo DS Lite
- [ ] Nintendo DSi
- [ ] Nintendo DSi XL/LL
- [ ] Nintendo 3DS
- [ ] Nintendo 3DS XL/LL
- [ ] New Nintendo 3DS XL/LL
- [ ] Nintendo 2DS
- [ ] New Nintendo 2DS XL/LL
Launch Method
Flashcard R4i-SDHC RTS 3DS
Version used
nds-bootstrap v2.2.2
Game tested/used/applicable
Chou Soujuu Mecha MG (Japan) (patched).nds CRC32: 8b74cbcd MD5: 6749f8b77a41384c8fe2cd940684c6f5 SHA-1: 23d9fcb29c911b8fbf8e88b0792e4bb68516b8c4
Expected Behavior
The game runs correctly
Actual Behavior
After the introductory text the game freezes
Steps to reproduce
- Turn on DS Lite
- Launch TwilightMenu++
- Launch game ROM
nds-bootstrap.ini
[NDS-BOOTSTRAP]
USE_ROM_REGION = 1
NDS_PATH = fat:/roms/nds/Chou Soujuu Mecha MG (Japan) (patched).nds
SAV_PATH = fat:/roms/nds/saves/Chou Soujuu Mecha MG (Japan) (patched).sav
RAM_DRIVE_PATH = sd:/null.img
GUI_LANGUAGE = es
LANGUAGE = 5
REGION = 1
DSI_MODE = 0
CARD_READ_DMA = 1
DONOR_SDK_VER = 0
PATCH_MPU_REGION = 0
PATCH_MPU_SIZE = 0
FORCE_SLEEP_PATCH = 0
DEBUG = 0
LOGGING = 1
MACRO_MODE = 0
SLEEP_MODE = 1
SOUND_FREQ = 0
CONSOLE_MODEL = 0
HOTKEY = 284
AP_FIX_PATH =
BOOST_CPU = 0
BOOST_VRAM = 0
ASYNC_CARD_READ = 0
DONORTWL_NDS_PATH = fat:/roms/nds/Mario vs. Donkey Kong - Mini-Land Mayhem! (Europe).nds
DONOR5_NDS_PATH_ALT = fat:/roms/nds/Lufia - Curse of the Sinistrals (USA).nds
Logs
Other notes
i use this ROM: CRC32: 288f5e78 MD5: ccd7052931e3ae09cb4505d19d16c738 SHA-1: 7150167e394074f43f71325204e6346b6f50a274
i use this patcher to patch it with the file of this site
Will you be available for future issues and/or replies?
Yes
Does this still happen in v2.5.0?
Yes, I updated today, and the same thing happens when I try. I didn't mention it, but the game works when using the Kernel option.
Here are the log and .ini files.